Another forces players to save a secret group of werewolves from a cult of witches trying to render the werewolves extinct. One story forces an indigenous person to fight back a greed curse that infects people, rendering them aggressive zombies searching for bracelets. As she travels from town to town, mine to mine, and temple to temple, she–and we–learn more about this world, what life is like, and what these cannibals are actually up to.Įach story is just about as good as this or arguably better. I immediately bought in what an amazing start to the game! Rumor has it, the kidnappers are cannibals who may or may not be trying to summon an ancient evil. And so, the Bounty Hunter’s tale begins as the man’s wife is forced to take up irons (guns) to avenge her son and save her husband. Their home receives visitors who cut to the chase: kill the boy, kidnap the man. If only the gameplay and controls could cast a similar shadow.Īt the opening, players find themselves on a farm panning down on a father and his son. Somehow, these two great tastes go together quite well in terms of the writing. All the while, the town sheriff tries to keep the orneries down by posting bounties. In Weird West, players traverse the gold rush era of the United States (think 19th century) where strange occurrences like werewolves, pigmen, witches, and curses are commonplace. In all seriousness, titles set as westerns tend to play it straight, and while Weird West does much the same, the weird comes from the heavy meshing of the occult. Weird West combines two themes we’ve not really seen in gaming: weird and west.
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